Artificial Life Simulation

A dream, framed

Symbiome

A framed dream of an ecosystem simulation where energy, growth, water, pollination, competition, and adaptation combine into living behaviour.

Discuss similar work
Symbiome meadow ecosystem interface showing resource flows, pollination, growth, agent populations, weather, and event log overlays.
  • Complex systems modelling
  • Emergent behaviour
  • Simulation architecture
  • Visualisation of interconnected systems

Portfolio Outcomes

Related projects.

Symbiome meadow ecosystem interface showing resource flows, pollination, growth, agent populations, weather, and event log overlays.

Artificial life simulation

Symbiome

A dream, framed

An ecosystem simulation where water, plants, pollinators, animals, nutrients, seasonality, and agent behaviour combine into a living meadow.

  • Artificial-life simulation
  • Agent behaviour and resource flow
  • Changing ecosystem state
Barrel Digger marketing artwork showing physics-driven digging, cargo recovery, material intelligence, and gameplay interface.

Deterministic collapse game

Barrel Digger

In development, playable

A physics and consequence-driven mining game where terrain, movement capability, gravity, barrels, materials, and progression create playable problems.

  • Deterministic gameplay
  • Terrain and physics interactions
  • Level tooling and progression
Sprite Editor interface showing tile sizing, imported terrain tiles, copy controls, and a Barrel Digger tile sheet preview.

Asset pipeline tool

Sprite Editor

Built for myself

A production tool for assembling, cleaning, previewing, validating, and exporting transparent sprite sheets used by the game pipeline.

  • Asset workflows
  • Import/export pipelines
  • Rapid iteration tooling

Targets

WaterGrowthPollinationBiodiversity

What It Is

Symbiome is an artificial-life and ecosystem simulation. Players influence conditions, but the ecosystem determines outcomes through water, growth, pollination, biodiversity, competition, and resilience.

Constraint

The hard part is making emergence understandable. Water affects growth. Growth affects pollination. Pollination affects biodiversity. Biodiversity affects resilience. The system needs no scripted solution.

System Shape

A simulation surface with resource layers, agent behaviour, population pressure, weather, event history, and visualisation tools that explain why the ecosystem changed.

Architecture Notes

  • Symbiome ecosystem state, agent behaviour, resource layers, seasonality, population metrics, and event history
  • Barrel Digger fixed-tick gameplay, terrain/material interactions, movement capability, level validation, replay, and workshop progression
  • Sprite Editor canvas workflows for slicing, previewing, validating, and exporting transparent game art
  • Concept-to-tool-to-game pipeline spanning generated art, Blender/Meshy work, asset processing, local tools, and playable products

What It Proves

  • Complex systems modelling
  • Emergent behaviour
  • Simulation architecture
  • Visualisation of interconnected systems

Technology

SimulationReactTypeScriptAgentsResource Systems

Contact

Need this kind of system judgement?

Bring the hard part: hardware, finance, AI delivery, simulation, operations, or a product that has become harder than the plan.

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