Targets
ImportValidatePreviewExport
Developer Tooling
Built for myselfA small desktop tool I wrote to slice, validate, preview, and export 2D assets for the games.
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Sprite Editor is asset tooling for rapid iteration. It turns imported or generated art into predictable game-ready sprite sheets.
The useful workflow is simple: import, validate, preview, export, iterate. Fast. The tool exists to remove repeated manual cleanup from game production.
A local desktop tool with import, slicing, cleanup, preview, validation, project save/load, metadata, and transparent PNG export.
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Bring the hard part: hardware, finance, AI delivery, simulation, operations, or a product that has become harder than the plan.